Ever since it was announced Ghost Giant has been on my radar, as I loved the artistic design to the characters and world that was shown in the announcement trailer. Well the game is finally with PlayStation VR users, so what did I think of the of the game?
I started day three visiting the Indie Room, which was the main room I was focusing on today, with most of the games I wanted to make sure I got around to playing were left in this room. I started by visiting…
I was interested in taking a look at Portrait VR Experience because it looked very artistic in what it was doing. This was a VR project that was the developers last major project at University, making really interesting to see what they did for this project.
This was a very interesting interactive experience in VR, using the HTC Vive. Ben himself was the only one manning the stand, and when speaking to him about this project he said using the low-poly design was best suited for VR.