We are not even a month into 2020, and one of our most anticipated games of 2020 is already upon us, in The Walking Dead: Saints & Sinners from Skydance Interactive, a division of Skydance Media, and Skybound Entertainment.
Featuring an original storyline, freedom of choice and visceral combat, The Walking Dead: Saints & Sinners offers a deep-rooted VR gaming experience in which players must fight to survive the flooded ruins of New Orleans, surrounded by unending herds of walkers and torn apart by warfare between the remaining survivors.
The Walking Dead: Saints & Sinners is now available digitally on the Oculus Store for Rift/S and Quest (link cable only), and on Steam VR for all other available PCVR HMD’s.
However, the game is slated to arrive on PlayStation VR in Spring 2020, followed by Oculus Quest standalone later in the year.
Skydance Interactive’s innovative approach to VR offers players a new way to live survival horror in The Walking Dead: Saints & Sinners, by taking physicality and motion into account with players’ actions, allowing for a deeper interaction between the player and their environment. Scale buildings to ambush enemies from above, hold down a walker’s head to rip a knife out of its skull or attack from a distance with throwing weapons, bows and long-range firearms.
On Saints & Sinners, Adam Grantham, Creative Director at Skydance Interactive said;
“With The Walking Dead: Saints & Sinners, we set out to create an experience that players and fans could fully immerse themselves in, which you can’t get from playing a console or mobile title. We wanted to give players an original story that truly belonged within The Walking Dead universe, from the environments, the narrative and the combat to make them feel as if they were truly living in this gruesome world.”
Please keep an eye on The VR Realm, as we bring move coverage about The Walking Dead: Saints & Sinners