Hands-on with Number Hunt (HTC Vive)

Hands-on with Number Hunt (HTC Vive)

For the purpose of transparency, this hands-on was completed using a code provided by the company or their respective PR company. The use of a free code does not affect my judgement of this product.

Please note this hands-on was created using a product that is currently in Early Access, meaning some of the issues could be resolved over time.

I always have interest in ways that the VR medium can be used in educational ways. When Number Hunt launched in early access I wondered was this going to find a way to make maths interesting, so, does this game make a positive or a negative?

What is the aim of Number Hunt? Well, the game is going to take maths and match it with shooting/hunting, and trying to bring the dose of edutainment. The game takes part from shooters and the reflexes that go with that genre, but your maths need to be just a quick as your reflexes.

You are going to be given a range of target numbers you need to get throughout the level, the way you do this is your gun has the powers of addition, subtraction, multiplication and division – all switched between using the press of a button. It is then your job to make sure you have the right ammo selected in order to make the targets, by shooting the numbers running around the level.

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Ever want to challenge your friends to math-off in a fun way, make sure your ready to take them on in Number Hunt, as this also brings four-player battles with it. So, you need to make sure your arithmetic skills are at the ready. As you can unlock special skills like Pluzooka, Negative Charge and Double Barrel by collecting power-ups.

When it comes down to presentation, the game takes a cartoon/cell shaded look which for me works perfectly for what the game is doing. The strong bold colours really make sure the game will visually stimulating for the younger users of this game. When it come to the sound the team PaleBlue XYZ have added upbeat music in the background with the main noise being the patter of the numbers little feet and your weapons.

The game is made to be played in a standing position and using room scale. The reason it has to be played like this is the movement system, as you only control your back and forwards motion using the track pad, in order to turn you have to do this physically. Other than this you will be using the triggers to shoot and the track pad on the opposite controller to you movement to pick between the sum types.

Conclusion

Number Hunt shows how VR offers a great medium for edutainment, making a great use of the popular shooter genre and mixing it with maths. Offering you five levels in this early access stage, and also bringing both single player and multiplayer with it. If you have invested in VR and want your kids to get some educational use of gaming, it is certainly worth considering Number Hunt.

Also available on Oculus Rift and Windows Mixed Reality
Developer: PaleBlue XYZ
Buy on Steam

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