Parking VR Review (Oculus Go)

For the purposes of transparency, this review was created using a code provided by the company or their respective PR company. The use of a review code does not affect my judgement of the game.

As someone who doesn’t drive I was interested to see what Parking VR offers. Would it give some pointers on parking a car?… Was it made to be a tool for helping people who don’t drive?… or just some fun for the Oculus Go? – well let’s take a look at what this actually offers.

Firstly the game comes with two modes, these modes are Parking VR and Racetrack VR.

The main one obviously being the mode the game shares it title with in the parking mode. In this mode you are going to be given twenty-six different levels, all with different challenges in your parking exercise. This can be parallel parking, other vehicles being parked in other spots, or just the simple normal or reverse parking.

In each level you are going to be rated out of three stars, which will take into account the time and the number of times you hit objects. If you just want to get through this part of the game, you don’t have to worry about the marking system because even if you get a no star rating it will still unlock the next level. Which for someone who has no skills in parking this was a nice addition, as it didn’t cause any frustration being stuck on a level.

Through parking mode you are going to be unlocking extra cars, with a total of seven over all. These cars range from your Mini to super cars, each one bringing in different challenges in your parking. You are also going to need to get through the parking mode in order to unlock all the tracks for the racetrack mode.

In the racetrack mode you are going to get five tracks in total, each one bringing a new difficultly level. These start on very easy and end on very hard. Also as the difficulty increases so does the length of the track, the way the difficulty is gauged is by adding more and tighter turns in to the tracks. In this mode you are not racing against any AI cars, just taking on the tracks in time trial mode, and trying to set new best times. As with the parking mode using the different cars is going to add benefits and also bring some new challenges.

When it comes to presentation the game is not going to blow you away, like racing games on non-mobile VR headsets. But, this could be down to it being on a mobile device and the limitations this can bring. The team have made sure that the interior of each car looks different, to suit the model of the car you are using. However, the things like the Sat Nav and the speed meter are just stuck on images. You will also find a lot of the edges are more square, and when in the parking lot in parking mode, and on the race track a lot of the surroundings are low in detail. Although I think this is more down to the limitations in the hardware, with what the team have fit into the game.

When it comes to sound, you get everything you would really want in a game like Parking VR offers. You get the general sounds that go with the cars, like accelerating and breaking and of course some backing music from the radio. The team have taken the time to make each car sound differently to suit the type of car it is, with there being a definite and noticeable difference from the Mini to the super cars.

This is an interesting one for mobile VR when it comes to the controls, because given what the game is doing you are going to be required to use a game pad. Although I understand why this is needed, due to the fact you are driving and parking a car – so I can not see how you could map this to the Go’s controller. This is because you need to be able to accelerate, reverse and steer the car of your choice. So, if you are going to get the game please be aware you need a game pad to play it.

When it comes to time you will spend in the game, it all depends if you are going for the max rating in each parking exercise or not. In order for me to get through all twenty-six levels not aiming to max them all it took me around thirty minutes, but there wasn’t many three star rating achieved. So, depending on your skills in driving and parking to reach those max rating on all levels could bring some decent play-time to the title. Then there is that nice little add-on in racetrack mode, I found I got more out of this part of the game, and when wanting to pass some time jumped in to try to set new track times.


Parking VR brings with it some challenging parking exercises, and from the point of someone who doesn’t drive, if this is realistic to actual parking – be grateful I am not on the roads. The addition of racetrack mode does give the game something extra, and I found myself playing this mode more often than the parking mode. The only real issue with the game was it could have done with a bit more graphical prowess, but this could be down to limitations of the mobile hardware than the game itself. But, what Parking VR does is bridge that gap of not having many driving games available on the mobile VR devices.

Also available on Gear VR (please check handset requirements)
Developer: 3D EYE
Buy on the Oculus Store