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Preview: Dixotomia

When I initially discovered Dixotomia, the concept of engaging in a game set in a sci-fi world amidst a war between humans and vampires seemed incredible. I got the opportunity to try the early access version of the game, but did it turn out to be as enjoyable as it appears?

Game Details

Release Date: August 25th 2025
Developer: Deep Matrix
Publisher: Deep Matrix
Price: £15.99
Reviewed On: Meta Quest 3
* Access Provided For Preview *

As noted, this game is currently in early access, which means it is still under active development prior to its 1.0 release. Consequently, the team may implement changes and fixes as the game progresses towards version 1.0.

As the game began, I found myself in a rather unremarkable room, where gun-wielding enemies charged at me, easily dispatched. However, a vampire surrounded by floating shields quickly took me down, leading to a still image comic book-style cutscene that introduced the story. During this cutscene, I couldn’t help but think that surely the enemies wouldn’t just rush at me with guns throughout the game; it felt like a setup for the impending conflict between humans and vampires before the real action unfolds.

Then I was taken into a room within the base, and I couldn’t help but notice how visually impressive the game was, particularly since it was operating on a standalone device. This sparked some optimism in me that, despite the lackluster initial room, there might be more to discover in the actual game – yet I also found myself hoping it wouldn’t just be about appearances without any real depth. Eager to explore further, I began to pursue the objectives, and ‘BAM!’ the first indications emerged that it might all be about looks; I had to place my hand on a touch-pad, but all I could do was hover above it without actually making contact, which immediately diminished some of the immersion that is crucial in virtual reality.

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Shortly thereafter, I was bitten by a vampire and continued my journey. I soon realised that the charging enemies were not just a warm-up; as I moved closer to my initial objective, both the vampires and shadow masters charged at me, behaving more like cannon fodder using little cover. By the time I fitted my arm with a stun attachment to disable enemy shields and faced the vampire from before, the experience felt a bit anticlimactic. At this point, I discovered that the bite I received earlier had granted me vampiric powers, allowing me to combine shooting with the abilities of the vampires. Additionally, I had skill trees to explore, enabling me to create my own unique play style. Regrettably, this did not enhance the gameplay experience for me; it still felt quite lackluster.

I’m uncertain whether this was caused by the cannon fodder enemies or if the sound accompanying the guns and vampire abilities simply lacked that impactful ‘oomph’. Additionally, the absence of a manual reload system for these visually stunning sci-fi weapons might have contributed to the issue – or perhaps it was a combination of both factors. Coupled with the generally quiet ambiance of the game, the lack of spoken dialogue, and the need for a good bit of reading, a significant portion of that crucial immersion was diminished.

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During my experience with the early access content, I encountered multiple game-breaking bugs that forced me to exit and restart the game. One specific issue was with the stun tool meant to disable enemy shields; the laser aiming system was misaligned, pointing in various directions away from my intended aim, which led to me contorting my arms into awkward positions to use it. Additionally, I faced another problem when trying to descend some stairs; an invisible floor obstructed my way down.

The Verdict

In its early access phase, Dixotomia seems to prioritise graphical excellence over gameplay experience. While the concept of equipping players with both firearms and vampire powers is intriguing, the current execution lacks the necessary excitement and intensity that such a combination should deliver. Personally, I believe the gameplay requires some adjustments; as you enhance your abilities, you should begin to feel invincible, yet the simplistic AI of the enemies diminishes that sense of power. The idea of blending sci-fi elements with a conflict between humans and vampires is fantastic, but this early access iteration falls short of the potential that this concept holds. I hope that as it progresses towards version 1.0, the essential modifications and improvements can be implemented, because while it is certainly not the worst VR game I have encountered, it is also quite a distanance from being among the best.

Copyright / The VR Realm / 2016 -

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