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Review: Thief VR: Legacy of Shadow

Another iconic franchise is transitioning into virtual reality with Thief VR: Legacy of Shadow. This game series holds a special place in my heart, including Thief (2014), which, despite not living up to the earlier titles, I believe is unfairly criticised. Therefore, I was thrilled to hear about its VR debut. My main worry is about Maze Theory’s mixed history with franchises in virtual reality, based on my perspective. – but have they successfully honoured the Thief legacy?

Game Details

Release Date: December 4th 2025
Developer: Maze Theory
Publisher: Vertigo Games
Price: £24.99 / US $29.99
Reviewed On: PlayStation VR2
* Access Provided For Review *

Discover Deep Dark Secrets

You are Magpie, a clever thief who was orphaned due to Northcrest’s cruelty and moulded by the streets, stealing as your sole method of survival. However, everything changes when you discover something far more significant: a legendary artifact that carries a legacy from the past. The City Watch patrols tirelessly, upholding the iron grip of Baron Ulysses Northcrest, a despot who quashes dissent before it can flourish. Discover its deepest secrets and reveal a malevolent plot that hangs over its very core.

Sneak, Steal and Get Out

The Maze Theory team has remained faithful to the series’ gameplay while transitioning it into virtual reality, featuring immersive VR mechanics that enable you to steal, evade, and outsmart the city’s controlling forces. If you’re familiar with earlier Thief games, you’ll know what to expect, but if you’re new to the series, the gameplay loop is quite simple to grasp.

As a Thief, you will be assigned tasks to infiltrate locations and pilfer items for someone, but you have the freedom to decide how to execute this, with various paths to explore. Will you evade the guards or eliminate them from the shadows? This leads to the dilemma: do you simply incapacitate the guards or adopt a more lethal strategy?

What matters for Thief is providing various routes and blending the act of staying hidden, traversing the city’s sewers, or navigating its rooftops, while stealthily slipping through doors or through windows. Whatever is necessary to reach your goal and assist you in becoming an elite thief. I’m pleased to mention that all of this is effectively integrated into virtual reality – my only grievance being the need to press the analogue forward when mantling, instead of just effortlessly pulling yourself through, as is typically done in VR.

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To maximise your chosen method, you will have access to a variety of tools and types of arrows designed to distract, incapacitate, or eliminate the roaming guards. These tools include throwable bottles, water arrows to extinguish fires, creating additional shadows for stealthy movement, or even prompting a guard to re-light a fire. Additionally, you have a baton and blunt arrows for knocking them out, or standard arrows for a permanent take down. The last tool you have is a lock pick, which allows you to unlock chests and open doors, aiding your navigation through different areas or reaching specific objectives – these doors are marked with diamond-shaped locks. For any other locked doors, cabinets, and chests, you’ll need to find the corresponding key.

While you’re on the job, don’t forget that you’re a thief, so always be on the lookout for any valuables you can take with you. Pay attention to surfaces, open drawers and chests, and inspect every nook and cranny – also look for any secret areas where items might be concealed. Each mission includes an additional goal of stealing items valued at a specific amount of gold; although this isn’t mandatory, completing it will earn you a reward from Cassandra (your employer).

In addition to gathering the requested objects and pilfering valuables, each mission contains a hidden treasure and some secondary objectives. This provides you with incentives to revisit and strive to complete every task and locate all the items. For this review, my primary focus was on collecting the required gold amount (which I failed to achieve in the last two missions) and fulfilling the main objectives. With this in mind, the seven chapters took me about four to five hours to complete.

A Dark City Brought To Life

The steampunk-inspired world of Thief truly springs to life in virtual reality like never before; it was an incredible experience to immerse myself in the franchise’s universe. The dark, grimy streets and intricately designed interiors of the buildings are strikingly impressive, and the lighting is expertly crafted, clearly highlighting the shadows that can be used to your advantage—resulting in a deeply immersive experience. However, the only significant drawback I noticed was the limited variety in character models, as the three types of guards you encounter all appear quite similar to one another.

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One worry I had was that since it relied on shadows, the dreaded Mura might become apparent, especially in the darker sections of the games. However, during my experience, it wasn’t as prominent as I had anticipated, as it can sometimes disrupt the immersion that VR relies on. That said, I should mention that I am not as sensitive to Mura as others might be, so your experience could vary significantly if you are particularly prone to noticing it.

The audio experience is somewhat of a mixed bag, and I believe certain aspects could use improvement. The atmosphere of the city was captured exceptionally well, creating a nighttime feel as you navigated through shadows, sewers, and buildings. However, while I had no complaints about the quality and performance of the voice actors, there were issues with the spatial and directional audio for the guards. In some instances, it worked flawlessly, but in others, the sounds seemed equally loud at varying distances (particularly the footsteps). For example, a guard could be in a room to the left, yet their sounds would be louder in the right headphone, or vice versa. I hope this gets addressed in a day one patch or a future update, as this is the only aspect of the sound that disrupts immersion.

Comfort

The Verdict

The team at Maze Theory has done an excellent job of bringing the Thief franchise into virtual reality, which made me happy. While there are a few minor issues with the controls, repetitive character models, and sound, I hope these can be addressed in the day one or future patches. Aside from these concerns, the team has successfully captured the essence of what Thief is known for, enhancing the experience to be as immersive as the series has ever been through the use of virtual reality. If you have played any Thief games before, you will enjoy the sneaking in the shadows, stealing, and escaping that you expect, and if this is your first encounter with the franchise, you won’t be disappointed. It was crucial to maintain the multiple paths, the choice of how to approach missions, and to make you feel like a thief – and they have accomplished all of that. The game truly shines when played with a stealthy approach, so if stealth isn’t your preference, it might be best to wait for a sale. However, if you are a Thief fan, I highly recommend diving into this game, as you will be immersed in the Thief universe like never before.

Copyright / The VR Realm / 2016 -

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