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Review: Batman: Arkham Shadow

I am not a big comic book guy but, I do enjoy the Batman movies and think the Batman Arkham games were all fantastic. So, when Meta announced they were bringing a full Arkham game to VR (rather than the experience we received in 2016), I was excited while also a bit concerned. As the fluid nature of the Arkham series could be difficult to nail in VR. However, with the great work Camouflaj did on Iron Man VR I felt a glimmer of hope it could be done.

Release Date: October 21st 2024
Developer: Camouflaj
Publisher: Oculus Studios
Price: US $49.99 / £38.99
Reviewed On: Meta Quest 3
* Access Provided For Review *

The Rat King

Arkham Shadow is set between the timeline of Arkham Origins and Arkham Asylum, and will see you investigating The Rat King and his cult as your head towards to Day of Wrath. It’s now your job to stop them unleashing chaos in Gotham on the Fourth of July.

A True Arkham Experience

If you are familiar with the Arkham series, the team have made sure they have utilised all the gameplay elements from the series into Arkham Shadow. With you having to do some exploration, light puzzling, investigating crime scenes and of course a good dose of fighting or taking out enemies from the shadows. You will be doing most of the above within Blackgate Prison rather around the streets of Gotham. But, although you do you not get a big open world to explore, they give you enough exploration and new paths to explore as you get more Bat Tools to make the games location feel big enough.

As you would expect with the Arkam games the light puzzling element comes for finding your way from A to B. Which will mainly consist of you trying to find your way into sections of Blackgate that are locked down, past potential obstacles or electrified floors. This is mixed between finding a way to unlock/disable them with the tools at your disposal or looking for another potential path around/through them.

This is where the Batscanner can come in useful, as you scan the rooms for potential exit points likes vents. With this piece of tech also being used to activate Detective Mode to assess crime scenes for potential clues and to recreate the events of the crime. As well as the Batscanner you will start the game with the Batarang, Grapnel Gun and a Smoke Bomb. As you progress in the story you will get access to Explosive Gel, Shock Gloves and the Batclaw, which all become important parts of the puzzling elements and not just for the combat.

Now to the part that me concerned about how it would transfer to VR… the combat. I am so pleased to say Camoflaj have captured the essence of the Arkham combat perfectly in Virtual Reality. This means if you are looking for a full on physics based combat system, you are not going to get this – but, that would not suit the Arkham series.

Instead in the face-on fighting it plays more like a beat-em up in VR, which allows them to capture that fluid nature of the combat perfectly. With a great use of punching motions to lunge towards enemy to start a beat-down on them, which will then give you prompts to follow from hooks, jabs, uppercuts and slamming your fists down on the enemies. With the counter system being handled with punching motions as well, when you see that indicator of an incoming attack punch in that direction to counter or block that attack. This makes the combat feel very fluid and really feels like you are fighting just like Batman.

The combat is mixed up by the game introducing new enemy types as your progress, which all need approaching a little differently. With enemies with electric batons needing to be jumped over and attacked from behind, an armored enemy you need stun by grabbing your cape and hitting them with it, a shielded enemy that is a mix of both. Then you will get enemies wielding knives, if you initiate a counter on these you will need to dodge their attacks before you can attack them. You will also get some with guns that you might want to aim to take down first, although you can use evade to dodge the incoming fire. At the point of the game when all these enemy types have been introduced, the combat becomes a lot more intense and difficult. But, if you get that combo going, you do get the full immersive of feeling like Batman, feeling bad-ass and the Arkham series.

Of course it would not be an Arkham game if they had not included the predator elements as well, with set rooms allowing you survey the room and enemy movements from up high, while moving between a number of vantage points with your grapnel gun, dropping down into vents, destroying walls and sneaking up on them to take them out. Again every element of these sections is covered, from dropping down from your vantage point to grab them and hang them from the vantage point, flying down to kick them, coming up out of vents to choke them out, dropping/throwing smoke bombs to give you cover as you take them out or knocking them out with your Batarang. With the game also offering a decent progression system to update your Batsuit, tools and stealth skills. With updating the tools being very useful for combat – like updating your Batclaw so you can disarm enemies.

At points in the game you will also get boss fights, which have been well designed to make sure that they don’t feel out of place with the excellently implemented combat system and most importantly feel right at home in the Arkham universe. The team have really made sure every element of gameplay feels perfect for the this foray into VR for the Arkham series.

Throughout the campaign there are one hundred and thirty-five collectibles to find over seven categories that include Rat Radios and Idols. For the completionist out there finding all of the these will certainly add a lot more to the six to seven hour campaign playtime. Also you be able to do combat and predator challenges from the Bat Computer, which again offers more reasons to return and keep playing after going through the campaign.

This Is On A Mobile Device?

One thing that instantly stands out as you enter the game is, just how good the game looks. I would be happy getting these sort of visuals on PCVR, and all this from a mobile chip. They really have brought the Arkham universe to life like never before with being in the world itself, and many times I stopped to take in all the little details. With a big WOW! moment coming the first time I had to glide down and it making the iconic Batman shadow from my own movements, even as someone who is not big on comics this had me geeking out like never before.

Not only do you feel like your in Arkham from how good it all looks, the audio design is great as well. From the voice acting, the little conversations you can hear around Blackgate Prison, environmental sounds and music being used perfectly to set the tone of each element of the game, everything is implemented perfectly and keeps you immersed in this beautifully crafted game.

The casting behind the characters is what results in the fantastic performances, as some reprise roles from Arkham Origins and others step in to bring some of the most iconic characters to life in Arkham Shadow. These include Roger Craig Smith (Batman), Martin Javis (Alfred), Mark Rolston (James Gordon), Troy Baker (Harvey Dent), Darin De Paul (Falcone), Tara Strong (Harleen Quinzel) and Elijah Wood (Jonathan Crane).

At times it does it show it is running on the mobile device, as despite looking great the frames can drop as you enter areas but, I did not feel any drops in elements when it fully mattered like combat situations. However, a couple of times I did have to close and re-open the game, as I could not progress and was stuck because something like a door that should unlock after an objective didn’t. Also, a few times the game would freeze and force close itself, which does take away from the experience a little and unlike the frame drops this could happen at any point – even while in combat. However, these are bugs the team at Camoflaj are already working on remedying.

Comfort

The Verdict

Camoflaj’s Batman Arkham Shadow has brought a fully-fledged Arkham VR game which does its namesake justice and comes very close to replacing Half-Life: Alyx as the best VR game available – and that’s no mean feat. With the team bringing a whole new story that slots between Origins and Asylum, and like the Arkham games keeps you guessing and throws in some twists you do not expect. Add to this story them staying true to the gameplay elements, and some how making the combat feel just as fluid in Virtual Reality, which really makes you feel like Batman when you get a combo going. Mixed with a truly beautiful looking game, that bridges that gap between mobile and PCVR and a fantastic cast line up, and you get that full on Arkham experience we have been waiting for in VR. However, at this moment it does suffer with some game breaking bugs and crashes but, the team have addressed they are working on patches to fix these.