When Ember Souls was revealed, the announcement trailer gave of the feeling of Prince of Persia in VR. With this I was excited to check out the game, as everything looked like it was so smoothly put together. I have now had chance to check it out, does it give that fluid feeling?
Release Date: November 21st 2024
Developer: VirtualAge
Publisher: VirtualAge Games
Price: US $24.99
Reviewed On: Meta Quest 3
* Access Provided For Review *
In the game you are placed into the shoes of the last immortal with the aim of collecting all of the Ember Souls, which are represented by the four elements (Water, Wind, Fire and Earth). Which are going to be needed to make sure you are ready to face the Shadow Sultan but, can you take the Sultan down?
As previously mentioned the trailer gave me a Prince of Persia feeling, and as soon as you start to play the game, you will see the inspiration taken from it and Ubisofts other title Assassin’s Creed. From the locations you visit, the combat, the movement and small puzzles you can see it in every aspect – which isn’t a bad thing and these franchises are great ones to take inspiration from.
The game comes with a number of modes, which gives you a full single player campaign, raids, and a sandbox area – with a MR mode being listed on the menu as ‘coming soon’. Campaign mode gives you fifteen levels in five different locations as you hunt down the Ember Souls and level your abilities and stats. Raid mode is sort of a roguelite mode, which will randomly generate maps, giving you reason to keep returning and playing more after the campaign. Finally the sandbox area just gives you the chance to practice with games swords, shields, ranged weapons and very slick movement system.
When it comes the combat it leans towards fun more than full on physics based, even if you alter the weapon weighting in the settings. However, while it keeps the more fun hack-and-slash feeling to combat, it can still be visceral as you take off heads and limbs with swings of your swords, block and parry attacks and throw daggers into unsuspecting enemies. Add to this the different powers you are granted that can see you freeze time, fire energy pulses from your hand and slow down time, as you take on humans, demons, skeletons and bats on your way. But, with these powers and how it all works it does leave you thinking that, if this was full on physics based combat it could have been even better.
As well as your standard movement with the controllers you will find yourself climbing around the stunning Persian environments and performing some very smooth parkour. The parkour is very well implemented, as you will highlight the next part you want to jump to by looking in its direction, push yourself towards it and it completes the jump with a slow down to give you time to grab it. Need to get to a lower level and there is a banner close by, run towards it, jump and grab it, and it will rip as you move down it. I have been totally impressed with this system, as you fluidly traverse the levels and it feels so good – which is what I wanting from Assassin’s Creed Nexus, but never got.
The final element feels very Prince of Persia as you avoid traps placed around the levels and solve environmental puzzles, which are never overly difficult. These can see you manipulating time and energy as well in order to solve them. These abilities are also needed for the parkour at times – like freezing water to climb up or swing from to the next point.
One thing the team at VirtualAge have done is made some stunning Persian palace environments that you make your way around. The detail in the levels is close to the aforementioned Assassin’s Creed Nexus although on a smaller scale and not really populated – but this is a much smaller studio and what they have done is very impressive. With these great details, the lighting is also fantastic, that really brings parts of the levels like the sewers to life. Unfortunately, although the environments look great, the character models all look a little shiny and have a plastic look to them. This is more clear and obvious when you free the prisoners, as they stand still and talk to you. Also on the prisoners their headdress moves with their head as a solid object and it takes you straight out of the immersion – which is a shame as the rest of it looks so nice.
The audio in game does a fantastic job for the most part, the stunning environments around the palace have the environmental sounds to match. With light and more heavy Persian style music playing, depending on whether you are exploring or in combat – keeping the overall feeling of the setting. However where the voice acting for your character, the falcon and someone that is helping you are well done, the sounds of the enemies and the voice acting for the people you rescue come across a lot more robotic and weak. This does not ruin the game but, they do stand out a little with the others being well done.
Posture | Supported |
---|---|
Standing mode | Yes |
Seated Mode | Yes |
Artificial Crouch | No |
Real Crouch | Yes |
Movement | Supported |
Smooth Locomotion | Yes |
- Adjustable Speed | Yes |
Teleport | No |
Blinders/Vignette | No |
- Adjustable Strength | N/A |
Head-based | Yes |
Controller-based | Yes |
Dominant Hand Switcher | Yes |
Turning | Supported |
Smooth Turning | Yes |
- Adjustable Speed | Yes |
Snap Turning | Yes |
- Adjustable increments | Yes |
Input | Supported |
Tracked Controllers | Yes |
Hand Tracking | No |
Gamepad | No |
Ember Souls is a solid game, with combat that is more fun over realistic and a parkour system that outshines Assassins Creed Nexus with it being more physical and feels much more fluid when putting it all together. Mixing this with some stunning locations around the Persian palace, with these all coming together to give that Prince of Persia feeling the trailers gave off. However, in most areas you are always left thinking it could have been improved, as it seems the combat would have been much better if more weighty with some physics, the puzzles being a little more challenging, less plastic looking character models (the plastic shine really stands out) and more energetic performances for some of the voice acting. Despite this you will find yourself having fun while playing the game and feeling cool as you put together the smooth and fluid parkour in the game.