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Review: Trombone Champ: Unflattened

When Flat2VR Studios announced the first game they were bringing to Virtual Reality was Trombone Champ, I was ready for the wacky fun that the game looked like it would bring. With a cult flatscreen game looking like it would be even more crazy Unflattened as the developers put it. I have how been tooting my way through some classical songs, have I had a fun time?

Release Date: November 26th 2024
Developer: Flat2VR Studios, Holy Wow Studios
Publisher: Flat2VR Studios
Price: US $14.99 / CA $19.49 / €14,79 / £12.79
Reviewed On: Meta Quest 3 with Link Cable
* Access Provided For Review *

Toot Your Way To Greatness

Trombone Champ brings what you would expect if you know the flatscreen version of the game, just re-imagined for Virtual Reality, and makes a fantastic use of what is offered by the medium. You will be playing songs on a trombone, so logically you will holding the instrument in one hand and moving the slide with your other by moving it closer or further away from you. You will have bars either side that the notes travel down, moving the instruments slide will move you up the bars with the notes on (single bar also available in options), and you need to press either your controller buttons or triggers to play the note.

The team have made the choice to have backing music playing to give something you to play along to, but what I like is you can hit and play the wrong notes, and it does not just kill off your mistake – you really can make a terrible mess and terrible noises when playing songs incorrectly. Which isn’t hard because where the idea of the gameplay loop is simple, its really hard to master. One thing you might find as you start playing your first songs is, you might be looking up and down physically trying to hit the notes instead of moving the arm (or at least I did).

The team have included an all new campaign mode, which will see you playing through over fifty songs which mainly fall under the Classical genre of music. This will see each song get three challenges to complete, with the next batch of songs unlocking as you complete a set number of challenges. However, one thing I was pleased to see is that there is also a free-play mode, and this has all songs unlocked from the start. Meaning you won’t get stuck playing the same songs over and over trying to unlock them by completing the challenges in the campaign – if you don’t want to take that route.

By playing the songs you will earn ‘Toots’ with the amount earned depending on your overall performance. These are then used to visit the shop and exchanging them from Trading Cards – with 499 Toots giving you four random trading cards. You then trade these cards for new trombones at the store. You will have a decent selection of them by the end, with some having their own unique sounds. All I can say is the Fish and Cat trombones had me creased laughing at first and I found I was forgetting to trombone at parts of the songs because I could not concentrate.

Maybe you like your trombone but want to make it stand out from the crowd, don’t worry Trombone Champ has you covered. In the game there is a customisation option, which will allow you to get creative and add your own design to some of the trombones. I was surprised by how well the customisation works and how much it allows you get creative with your trombones design using the spray paints and markers provided.

Tooting Crazy

To go with the games wacky gameplay loop, the team have made sure to match this with the visuals. With the crowd being populated with Mii like characters. You will see these characters in the crowd go from being overly excited if your performance is going well to, equally upset when it’s all going downhill. Add to this the theatre getting full of over the top effects and fun animations happening on a screen behind the crowd and all the craziness comes together pefectly.

When it comes to the standard trombones they sound like a mix between realistic and digitally distorted toots, which works for the game. Then as aforementioned you have the trombones with their own sounds, be it the cat meows or the more festival tones, it makes these songs sound even more fun and crazy. With an instrumental playing in the background, its not distracting when you miss a note. However, with most of the tracks being classical songs it might not resonate of have longevity to everyone at this moment. It would have been great to see some more modern tracks included but, the team are going to be bringing more tracks to game and with potential mod support, we could certainly see these tracks appear after launch.

For this review I have had to chance to play each release of the game, and I can say never mind which is your preferred platform you will have a fantastic visual experience – with it being really difficult to differentiate the versions with how the game looks. The only real difference you will really get is the PSVR2 sense controllers and head haptics give the best haptics experience for the title and the Meta Quest version having a Mixed Reality option.

Comfort

The Verdict

If you have seen the flatsceen version of Trombone Champ, what you get in Unflattened is exactly what you would expect – all the fun and craziness of the game but, in Virtual Reality. Something I didn’t expect was this version being the best way to play the game but, it certainly is with the feeling of physically playing the trombone. What makes this so perfect is, not only is Trombone Champ an hilarious take on a rhythm game that doesn’t take itself seriously, behind it is an actual solid game – which is easy to understand but, difficult to master. It does come with caveat that the current track collection are mainly classical songs but, hopefully with either DLC or mod support, some more recent tracks might make their way into the game. If you are looking for just quick or more prolonged fun challenging the leaderboards or with friends Trombone Champ: Unflattened will have you covered.