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Preview: Vendetta Forever

When the first details on Vendetta Forever hit my email inbox, with a short thirty-five second video included I thought the game looked like it has some potential. So, I was excited when the chance came up to check out a five level demo ahead of the demos release (demo available now on Quest).

Release Date: October 2024
Developer: MeatSpace Interactive
Publisher: nDreams
Price: TBC
Previewed On: Meta Quest 3
* Access Provided For Preview *

In the original email received from nDreams the game was described as LO-KILL-MOTION, which describes it perfectly. The way the gameplay works is, when you kill someone they will drop their weapon and their weapon is your locomotion system. As their weapon flies into the air after your kill them, you can reach out and grab from a distance and you will be teleported and holding their weapon – this is the games locomotion system.

In you first few runs of a level you will be getting used to this movement system and how it works but, with its approach it is very simple to pick up in a few runs. With how its all designed you will be easily tempted to revisit the levels, complete it in faster times and with more style. It’s been made with revisiting the levels in mind and every time you do visit the levels they are just as fun. Maybe you want to try and get through only using a pistol and not grabbing the other type of weapons and keep it stylish, then why not give it go.

With a visual style that reminded me of VR favourite SUPERHOT, but keeping its own style. With the visuals being less fractal, more colors and more detail but, having that block color style that really works with what the gameplay is doing. What this allows for a stylised visual approach, that also means it runs smoothly and looks great on the standalone device.

Add to the simple style of visuals, an adrenaline pumping sound track that suits each of the levels in the demo, and it just adds to action feeling and keeps you immersed in the game. But, the team at MeatSpace Interactive have managed to do this and keep it all about the stylish movement and action and not like a rhythm game – which I was very happy to see, as this is an over populated genre.

With the amount of times I have played the five level demo since having access, I am really looking forward the full release of the game. Which will launch with sixty levels inspired by decades of classic action cinema, fifty plus challenges, eighteen modifiers and numerous collectibles. Add to this crazy amount of level content an arsenal of fifty plus classic and improvised weaponry, including thirty-three guns. The amount of playtime I have in just the five levels on the demo already, I can see Vendetta Forever eating into mine and many others playtime when it launches.