Tuesday , 25 March 2025

Listen to The VRverse Podcast

LOGO

Review: UNDERDOGS

I was genuinely impressed by One Hamsa’s UNDERDOGS while playing it on PC; it surpassed what I had anticipated, particularly because I believe rogue-like games can vary significantly in quality. As a result, I couldn’t wait to jump back into the excitement on PSVR2.

Release Date: March 25th 2025
Developer: One Hamsa
Publisher: Perp Games
Price: US $29.99 / €29,99 / £24.99
Reviewed On: PlayStation VR2
* Access Provided For Review *

Battle For New Brakka

In a bleak future dominated by an all-powerful AI, two brothers realize their only chance for survival is to escape to the last remaining human city, New Brakka. The only path to enter this sanctuary lies through an underground arena where mech battles take place.

King Kong Has Nothing On Me

UNDERDOGS is a rogue-like arena fighter that adheres to the classic framework of the genre, where players battle through a series of smaller arenas before facing off against a Boss. Throughout this journey, you’ll need to manage and enhance your mech to prepare for upcoming challenges.

Between each fight, you’ll encounter various options to upgrade your mech as time shifts toward the night, when all the action unfolds. Your daytime consists of random activities that present you with two choices across several sequences. These choices include repairing your mech or purchasing new components, ensuring you’re fully equipped for the nighttime battles.

With a wide array of items such as perks, upgrades, weapons, and add-ons, the game introduces tactical elements, as some unlocks may come with negative effects. Each arm and the cockpit of your mech can be upgraded separately, offering numerous ways to customize your machine based on the unlocks you acquire during your latest run.

You will navigate through two distinct arenas, each presenting unique challenges and waves of enemies. After conquering the second arena, the game shifts its format while maintaining the familiar gameplay loop you’ve come to know.

The team has introduced a Skirmish mode, which enhances the gameplay experience, while the core action unfolds in the previously mentioned two arenas. In this mode, you can select one of your previous Rilla builds (named for its gorilla-like design) and face off against timed waves of adversaries.

Combat and movement are entirely physical. You begin in the arena by calibrating your Rilla, which activates the large arms visible from your cockpit, allowing them to perfectly mimic your arm movements.

This design choice enables One Hamsa to incorporate the movement style made famous by Gorilla Tag, creating a seamless experience that feels instinctive. After completing the tutorial, you’ll find yourself navigating the arenas effortlessly. This leads to highly physical combat, where the strength of your real-life arm swings directly influences the damage you inflict in the gladiatorial battles. As you familiarize yourself with the attack patterns of various enemies, you’ll quickly find yourself knocking them out of the air, delivering powerful punches across the arenas, and dodging their strikes with ease.

One notable feature I was surprised to find absent from the game was the headset haptics provided by the PSVR2. This addition could have set this game apart from its PC version. While the haptics from the DualSense controllers do enhance the experience compared to the PC, incorporating headset haptics would have elevated it even further.

Grimey All Around

The game’s narrative, emotions, and atmosphere are seamlessly integrated through its visual and audio design. Ona Hamsa skillfully shapes the identity of the UNDERDOGS universe, utilizing lighting and a gritty color palette to create striking environments. The addition of comic book-style cutscenes further enhances the overall experience, providing the perfect finishing touches that the game needed.

The breathtaking visual stye of the game on PC captivated both me and Dr. Oculus, leading to its recognition with the Best Art Direction award at the VRverse Podcasts Awards 2024. The deep blacks provided by the OLED screens, combined with the HDR capabilities of the PSVR2, enhanced the game’s visual appeal even further.

The overall experience has been significantly elevated through impressive sound design that matches the stunning visuals. The sound effects during battles deliver a powerful impact, capturing the force of these machines colliding, while the voice acting adds an equally strong emotional layer. The performances enhance the atmosphere, with the dialogue infused with gritty language and King adopting a roadman persona. However, there were moments when the use of profanity felt excessive and overdone. Complementing this is a grime soundtrack that permeates every facet of the game, perfectly encapsulating the gritty ambiance of the UNDERDOGS universe.

Comfort

The Verdict

I was thoroughly impressed by UNDERDOGS on PSVR2. One Hamsa has successfully adapted this game for the platform. With so many rogue-likes saturating the VR market, it takes something unique to stand out, and UNDERDOGS achieves this in every way. From the moment you start playing, it provides an engaging experience that keeps you hooked until you’re ready to call it a night. The movement system, reminiscent of Gorilla Tag, may divide opinions, but give it a chance; it quickly becomes intuitive, allowing you to navigate freely and knock enemies out of the air in no time—perfectly suited to the game’s design. However, it’s unfortunate that the headset haptics were not utilised. But, the visuals look stunning on the OLED screens, and the haptic feedback from the DualSense controllers enhances the PSVR2 experience, making it the platform I’ll stick with for this game.