Thursday , 12 June 2025

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Review: Zombie Army VR

Throughout the years of virtual reality, Rebellion has successfully introduced several titles from their Sniper Elite series into this immersive medium. However, one title that had eluded us was Zombie Army VR, and I was quite surprised by the lengthy delay in it happening, considering how well zombies and VR seem to complement each other. Therefore, when the announcement finally came, I was eager to discover what it had to offer, but I couldn’t help but wonder if it would have been better off left buried.

Release Date: June 12th 2025
Developer: Rebellion, Xtended Realities
Publisher: Rebellion
Price: US $29.99 / CA $39.99 / €29,99 / £24.99
Reviewed On: PlayStation VR2
* Access Provided For Review *

Help Hermann Wolff

Zombie Army VR picks up where the flatscreen game left off, following the defeat of zombie Hitler, yet the zombie hordes remain a threat. You will step into the role of a Deadhunter, battling through the ranks of the Nazi undead army. Your mission, guided by the legendary leader Hermann Wolff, is to locate his dispersed family and put a stop to the zombie apocalypse.

Arcade Zombie Slaying

First and foremost, I believe it’s essential to mention for those who haven’t experienced the flatscreen version that this game is an arcade shooter. It won’t provide you with a high level of realism or the stealthy gameplay of taking out enemies from afar like in Sniper Elite. Instead, the focus here is on accumulating points and achieving the highest score possible.

In this game, you’ll navigate through parts of Germany, exploring complexes and occasionally venturing into a mysterious realm accessed through portals. As you progress between checkpoints, you’ll encounter and eliminate smaller groups of zombies, which will eventually escalate to facing waves of them. This could involve waiting for a vigil to be lifted from a door, filling a blood fountain, or waiting for a door to open or something to power up. Throughout the campaign, you’ll will also encounter several bosses, but the main takeaway is that you’ll be engaged in combat throughout the entire game.

When it comes to the undead, you’ll encounter various types. Initially, you’ll face the standard type, which either walks or runs towards you, or one that wields a weapon that sprays bullets without much precision. As you advance, you’ll encounter additional types, including snipers, suicide bombers, larger heavily armored zombies, and those that hide behind shields while throwing grenades at you. Furthermore, as mentioned earlier, boss fights will occur from time to time. These typically involve battling hordes until you can break the boss’s shield and take a shot at them.

You will be battling the undead using authentic World War II weapons, which certainly enhances the immersion of that era and setting. All weapons feature full manual reloading, and the PSVR2 version utilises adaptive triggers effectively, which is mixed with headset haptics when taking damage – taking the immersion to a whole new level. To unlock the weapons in the game, you must find and collect them throughout the campaign. Each weapon can be upgraded in four different areas, and as you progress, you will earn upgrade points, with one available in every section of the campaign. From this point, you can use a crafting table at your base camp or at the beginning of each chapter to allocate your upgrade points to your selected weapons. This creates a sense of progression as you gather more weapons and enhance them, helping you determine your optimal load-out.

In addition to firearms, you’ll receive melee weapons, but I encountered a significant problem with them. They felt devoid of the impactful sensation that you experience in other games when striking zombies, where their heads go flying. This made them rather unsatisfying to wield – to the extent that I only resorted to using them when absolutely necessary, rather than out of desire.

In addition to discovering your weapons, there are numerous other collectibles to find in every section of each chapter. These include dolls, zombie hands, the previously mentioned upgrade point bag, and paint cans that unlock new skins for your weapons in the game. Furthermore, you will encounter various Z objectives throughout the game, providing additional challenges such as achieving a specific number of headshots on Snipers, eliminating three hundred zombies, and defeating a certain number with a designated melee weapon. The point system also sets targets for you to reach in order to earn the top medal for each chapter, offering plenty of incentives to revisit the game if you’re aiming to collect every possible item.

The campaign can be enjoyed in single-player mode or in co-op with a friend, although currently, it does not support cross-platform co-op. I remain hopeful that this feature will be introduced in the future. After trying out the co-op mode, I found it to be incredibly enjoyable, as battling the undead alongside a partner and experiencing the arcade-style gameplay is ideal for cooperative play. However, there is a significant drawback: the game lacks the iconic X-Ray kill-cams that the Sniper Elite and Zombie Army series are renowned for.

Got To Love Those Exploding Testicles

Zombie Army VR is visually appealing on PSVR2.From my experience while playing, it seems to avoid re-projection, although there were moments when my eyes were trained enough not to notice this. The environments, along with the gun and zombie models, are impressive and offer enough variety to keep the experience feeling fresh throughout the entire playthrough. I was particularly struck by the lighting; in certain areas, the way light interacts with different surfaces looked fantastic. The only visual concern I had was that the pistol appears enormous; it’s by far the largest pistol I’ve encountered in any game. However, after I adjusted to it, it became less distracting than it was initially.

You have the option to choose from a limited selection of characters, which will alter your hand models. Currently, I enjoy playing as Hector, a zombie, which gives you a zombie hand encased in a tattered glove. Beyond the visual aspect of your hands, in co-op mode, your partner’s complete avatar will be visible. While these nice little details enhance the VR experience, a poor choice can easily overshadow them. This is evident in Zombie Army VR, which features a flat pop-up inventory that permits you to carry three items: health packs, grenades, and mines. However, flat pop-up inventories can feel intrusive, even if they function properly. It would be better if they reduced the number of items by one and adopted a system similar to Half-Life Alyx, where items are placed on the back of your hands, with them opting for a hand-only model.

While the X-Ray kill-cams aren’t available in co-op mode, they can be found in single player. I really enjoyed them in Sniper Elite VR because they feel much more intense in virtual reality. I’m glad to see they are also featured in Zombie Army VR – though I have to confess, I dedicated quite a bit of time attempting to achieve the X-Ray testicle explosion kill-cam. Nonetheless, one feature I wish had been included is the option to see X-Ray kill-cams more frequently, similar to what was offered in Sniper Elite VR. With options in mind, I was delighted to notice the feature that allows you to hide the scores as you take down zombies. However, turning this feature off complicates the tracking of your current combo, yet I would rather have it disabled than deal with something that I feel interrupts the immersion. This could potentially detract from the experience for some players, so having the choice to disable it is certainly valued.

The audio design team has excelled in bringing the Zombie Army universe to life in VR. The combination of environmental sounds and the music that intensifies when confronting the hordes enhances the action remarkably. Additionally, the distinct sounds of the zombies, with each variant producing its own unique noise, helps you identify which types are currently attacking you. The spatial audio is impressive, enabling you to pinpoint the direction from which zombies are approaching, while the gunfire sounds impactful, and the zombies truly sound visceral during their assaults. There were very few moments where the audio fell short, with my only significant concern being that the voice acting felt somewhat flat in certain sections of the game – but this was infrequent.

Comfort

The Verdict

Zombie Army VR successfully brings the franchise into virtual reality. The arcade shooter format transitions seamlessly to this immersive experience; however, if you’re seeking a more authentic sniping experience, this game may not meet your expectations. You can play the game solo, but the cooperative mode is where the arcade action truly shines. One of the standout features, the X-Ray kill-cams, is unfortunately absent in co-op mode, so if you crave those visceral damage shots, you’ll need to play alone. With scoring, leaderboards, challenges, weapon discovery, and a plethora of collectibles, there are plenty of reasons to keep coming back and grinding. The game’s visuals, audio, and overall feel draw you into its world, but minor issues like a flat pop-up inventory, getting caught on certain geometry despite being able to step over it, and an oddly sized pistol can detract from the immersion. Aside from these quirks, it’s a robust arcade shooter, and if that’s what you’re looking for, you won’t be let down by Zombie Army VR.